Reflective Essay Example: Video Games Are Fascinating

📌Category: Entertainment, Games
📌Words: 500
📌Pages: 2
📌Published: 30 April 2022

I have spent so much extra time sunk into video games than what is socially acceptable, but I don’t mind. The experiences, adventures, stories, and entertainment make it all worth it. Video games and their fascinating qualities have always been a thing that can make me easily lose track of time. Being one of my first experiences with games at such a young age, it just took my attention away. I got my first video game console a long time ago, around when I was in kindergarten. It was my birthday, and we were at a park. Ever since I first played a video game I’ve wanted my own, and I finally got one, a Nintendo DS. 

First, the world of Pokémon. I got my first Pokemon game from my parents as a late gift later that year and it is still one of my favorite games to this day. I got Pokémon SoulSilver; my close cousin got the counterpart, Pokémon HeartGold. Pokémon opened a whole new idea of collecting and exploring. At the time, local multiplayer games were a new concept and having that implemented was such an astounding feature, being able to play with friends. I learned that adding something different, and even the little things can mean a great deal to the community, expanding their game-play and connections. Pokémon has brought value to possessions with their trading feature.

Secondly, I was introduced to how to change games to make them more interesting and fun. I first learned about this when I played a modified version of Minecraft at my Uncle's place, consequently, this started my interest in modifying games. My first experience modifying a game was with an Action Replay. It enabled the use of cheats and the ability to add modifications. I used a compact, run down laptop to load custom codes from the internet; therefore, I was led to tampering with a variety of devices and games. Being able to make a game different after completing it makes it like a new game. If I want something to happen, I learned that I would have to be compelled to work towards it and use resources.

Moreover, with my interest attained, my family had our first desktop computer being built for us in 2014. Later, I built my own. When I first started looking for parts, the Micro Center was the place to be. Being able to build a computer is more efficient, cheaper, and gives a greater sense of accomplishment when the product is finished. This event connects to the value of success and challenges, investing time and effort gives a sense of accomplishment in the end. I learned that building a computer is much more fun and worthwhile than buying a pre-built.

Overall, video games can be challenging and have prodigious outcomes. My idea of video games being able to easily lose track of time connects to my future career; for example,  if I'm going into the area of computers, I am going to have to work towards my goals and find opportunities to expand my knowledge and experiences, and overcome the challenges I face. The lessons I have learned along the way from each event help determine choices I make, like trying something new.

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